AI Insights · Timothy · April 2022
Top 5 Third Person Games in Finland - Q1 2022 Performance
In Q1 2022, the top third-person games in Finland showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at how they fared.
In the first quarter of 2022, the top five third-person games in Finland showed diverse performance metrics across downloads, revenue, and active users. Here’s a detailed analysis of how each game performed, based on data from Sensor Tower.
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. saw fluctuations in weekly revenue, peaking at approximately $36K during the week of January 24. Weekly downloads ranged from a low of 523 to a high of 1.2K in the final week of March. Active users remained relatively stable, with a slight increase from 13.5K to 14.1K by the end of the quarter.
PUBG MOBILE by Tencent Mobile International Limited maintained a consistent weekly revenue, reaching around $19.6K in mid-January and $17K at the end of February. Downloads were steady, averaging around 1K per week, with a slight dip to 646 in early March. Active users fluctuated between 10.5K and 11.6K, showing a minor decline towards the end of the quarter.
Guns of Glory: Lost Island from FunPlus International AG experienced a steady weekly revenue, peaking at approximately $5.6K at the end of February. Downloads were relatively low, ranging between 118 and 217 weekly. Active users showed a slight upward trend, starting at 797 and climbing to 870 by the end of March.
Star Wars™: Galaxy of Heroes by Electronic Arts had consistent weekly revenue, peaking at about $5.3K in early January. Weekly downloads were modest, with a high of 214 in mid-March. Active users remained stable, averaging around 7.2K, with a slight increase to 7.5K in early March.
Lastly, DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. saw varied weekly revenue, peaking at $6.9K in the first week of January. Downloads were relatively low, ranging from 26 to 99 weekly. Active users remained stable, averaging around 1K throughout the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.